Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You prick your finger and point it at a target you can see within range. The target regains hit points equal to 10 + your spellcasting ability modifier. At the end of each of it's turns for the duration of the spell, the target must make a constitution saving throw. On a failed save it takes 1d10 necrotic damage, on a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the blood cost and hit points regained both increase by 1 and the damage dealt increases by 1d10 for each slot level above 1st

* - (Blood(1d10))

Previous Versions

Name Date Modified Views Adds Version Actions
12/10/2021 11:49:24 PM
3
0
--
Coming Soon

Spell Tags: Damage

Available For: Cleric (Legacy)

Caesar4

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