Level
7th
Casting Time
1 Action Ritual
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Summoning

You summon a Gnomish swarm that descends on a 10-foot-square that you can see within range. Each creature in the area must make a Dexterity saving throw. A creature takes 1d6 bludgeoning damage for each Gnome (each gnome also takes 1d6 damage) summoned on a failed save, or half as much damage on a successful one.

A summoned Gnome returns to its original location when it drops to 0 hit points or when the spell ends.

The summoned Gnomes are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

You may bind the spell to as many Gnomes as agree to the secondary spell "Gnomish Bond" (may be cast as a ritual). Those Gnomes teleport from their current location to your designated space with the gear they had on when "Gnomish Bond" was cast.

You have the Gnomes' statistics. 

At Higher Levels. For every 3 gnomes bonded to your spell, you must cast this spell at a higher level (6 requires 8th level, 9 requires 9th level).

* - (a miniature pottery gnome)

Spell Tags: Summoning

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ManOfLan

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