Level
7th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. *)
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic (...)

A ball of darkness appears at a point you can see within range, immediately exploding into a supernova of necrotic darkness, swelling outward to a 10-foot-radius sphere centered on the point.

Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity save throw against your spellcasting DC save throw +2. A creature takes 6d10 necrotic damage on a failed save, or no damage on a successful one.

Each creature in a 5-foot-radius of the center must make a Dexterity save throw against your spellcasting DC +2. A creature takes 6d10 necrotic damage and 2d8 force damage or are knocked prone (DM decides at the time) on a failed save throw. On a successful one, the creature moves to the outer section of the radius and is required to make a Dexterity save throw to avoid all damage.

Using all your energy above a 3rd level spell slot, you are limited to a maximum of 3rd level spell slots until you finish 2 long rests.

At Higher Levels. This spells damage increases by 1d10 when you reach 16th level (7d10), 18th level (8d10), and 2d10 when you reach 20th level (10d10).

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2021 6:41:42 PM
8
0
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy)

Amperium

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