Level
3rd
Casting Time
1 Action
Range/Area
Self 60 ft. (60 ft.2 *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CHA Save
Damage/Effect
Combat
Chaos Magic
By twisting a length of silver wire around your finger, you tie your fate to those around you. When you take damage, that damage is divided equally between you and all creatures in range who fail a Charisma saving throw. Any leftover damage that can’t be divided equally is taken by you. Creatures are allowed a fresh saving throw against this spell each time you take damage, and a success ends the spell’s effect on that creature. Creatures that approach to within 60 feet of you after the spell was cast are affected.
* - (A silver wire)

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2019 3:40:22 AM
1
1
5e
Coming Soon
2/8/2019 4:07:51 AM
1
0
--
Coming Soon

Spell Tags: Combat

Available For: Bard (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

Mustakrakish666

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