A special gauntlet that is connected to an Artificer's Arcane armor, drawing from it's power. This spell's properties change depending on the armor model being used.
Guardian (Acquired): The caster selects a target 15 ft away from them when they cast this spell. The gauntlet charges with arcane energy drawn from the arcane armor and then propels the wearer in a 15 foot line towards the intended target. The caster then makes an attack using their Armorer Thunder Gauntlets, on a successful hit the target takes an additional force damage 1d6 plus the casters Intelligence modifier and is pushed back 10ft.
If there are any creatures in the 15ft line that is not the intended target, the force of the charge buildup pushes them 5ft to an adjacent tile. If they are pushed into a structure or another creature they take 1d4 bludgeoning damage.
Infiltrator (Un-acquired): The caster selects a target within 5ft of them and a location 15ft away from their current location. Once selected, the gauntlet charges with arcane energy drawn from the arcane armor, the caster then makes an attack using their Lightning Launcher at their selected target, on a successful hit the target takes additional force damage equal to 1d6 plus the caster Intelligence modifier and is pushed back 10ft. The caster is then propelled to their selected location within 15ft.
If there are any creatures in the 15ft line that is not the intended target, the force of the charge buildup pushed them 5ft to an adjacent tile. If they are pushed into a structure or another creature they take 1d4 bludgeoning damage.
If the spell is cast at higher levels, the target takes an additional 1d6 force damage per spell level and is pushed an extra 5ft away.
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Posted Jan 24, 2022This spell was crafted by a warforged in Sharn, currently it has only been tested in Guardian form. The artificer requires finer tuning on the Infiltrator mode, she can't seem to stick the landing.