Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect

You concentrate the totality of your mental energies and project a telepathic bolt into the mind of a creature that you can see. The creature must make an intelligence saving throw. On a failed save, roll a d4 to determine the effect. 

  1. Induce Sleep- the target falls asleep
  2. Induce Mental Pain- the target takes 2d6 psychic damage
  3. Induce Mental Fog- the target's saving throws are reduced by 1d4
  4. Induce Fear- the target is frightened

 

Available For: Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

JulianVitalis

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