Level
Cantrip
Casting Time
1 Action
Range/Area
Self ()
Components
V, M *
Duration
1 Round
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Control (...)
  • You summon a strong gust of wind to propel you forward up to 15 feet. At the end of your trajectory the wind gust reverses direction and slows your descent, preventing any falling damage.
  • If you attempt to use the burst of air to "fly" directly upwards, the current can carry you up to 10 feet, an air gust slows your descent, preventing any falling damage.
  • The secondary gust of wind only protects you from a fall of up to 10 feet. Any fall from a distance greater than 10 feet, risks incurring 1d6 points of bludgeoning damage for every additional 10 feet you fall. 

Wind Glide's air currents increase in strength as your level increases, and gain greater control over the wind. At 5th level you can propel yourself forward up to 30 feet/20 feet upward, 45 feet/30 feet at 11th level, and 60 feet/40 feet at 17th level.

* - (a feather)

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2019 5:12:02 PM
41
0
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Coming Soon

Spell Tags: Control Movement

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

Xanotoz

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