Level
Cantrip
Casting Time
1 Action
Range/Area
Self
10 ft.
()
Components
V, M *
Duration
Instantaneous 1 Round
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control (...)
Calling upon the winds, you leap into the air and summon a strong gust to propel you forward.
- The gust of wind carries you forward up to 15 feet. As you reach the end of your glide the gust reverses direction, slowing your descent and preventing any falling damage.
- If you attempt to use the gust to "fly" upwards, the air current can carry you up to 10 feet up. The gust then reverses, slowing your descent and preventing any falling damage.
- The secondary gust of wind only protects you from a fall of up to 10 feet. Any fall from a distance greater than 10 feet, risks incurring 1d6 points of bludgeoning damage for every additional 10 feet you fall.
- Conversely, you can choose to focus the gust on a target within 10 feet of you. The target can choose to attempt a Strength saving throw, or be pushed 5 feet back.
Wind Glide's strength increases at higher levels. At 5th level you can propel yourself up to 30 feet forward/ 20 feet upward and push targets up to 10 feet, at 11th level this increases to 45 ft./30 ft./15 ft. and at 17th level it culminates at 60 ft./40 ft./20 ft.
* - (a feather)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/8/2019 5:12:02 PM
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42
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8/5/2020 8:24:26 PM
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307
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16
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