Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1
School
Necromancy
Attack/Save
None
Damage/Effect

Death Grip

1st level spell, necromancy.

 

Casting Time: 1 Action

Range: 60 feet

Components: V, S

Duration: 10 minute

 

Choose a Small or larger corpse within sight that has died within the last minute. Until the spell ends, the corpse is granted a brief semblance of life to act upon your will, and seize near-by creatures if it retains an appendage to do so with.

 

A creature within 5 feet of the corpse when you cast this spell must make a Dexterity saving throw against your spell save DC. A creature must also make a save if it enters within 5 feet of the corpse on it's turn, or ends it's turn there.

 

On a failure, the creature is grappled by the corpse, and takes 2d10 damage. The creature takes 1d10 necrotic damage on the beginning of each turn subsequent turns, until the creature manages to escape from the grapple. 

 

On a success, the creature avoids the grapple, only taking half the necrotic damage.

 

Only one creature at a time can be grappled by the corpse - when multiple creatures are in range of the corpse, you may choose which creatures are affected. The grapple ends if the corpse takes damage - the corpse is an object with an AC of 10.

 

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Necrotic damage increases by 3d10 initial damage and 2d10 on subsequent turns until they break grapple , the damage increasing by 1d10 per level. Additionally, the corpses AC raises itself by one, when used with a 2nd or 3rd level spell slot it can control 2 corpses , 3 corpses at 4th or 5th slots , 4 corpses at 6th or 7th , 5 corpses at 8th or 9th.

Available For: Cleric (Legacy) - Death Domain Wizard (Legacy) - School of Necromancy (Legacy)

Araxon