Level
7th
Casting Time
1 Hour
Range/Area
Self
Components
V, S, M *
Duration
48 Hours
School
Conjuration
Attack/Save
None
Damage/Effect

You create a fire sprite to aid you. It must roll for initiative. The sprite can take one of the following actions that you command it to telepathically. This includes:

 

  • Magically shield you, someone else, or something else from an attack (by placing itself in front of whatever it is shielding nearly instantaneously and hardening its mana to its maximum). When shielding someone the sprite takes half damage from physical, force, and cold attacks, ¾ damage rounded down from all other damage types, and normal damage from water attacks.
  • Heal you or someone else by 2d6.
  • Attack an enemy with either bludgeoning or fire damage.
  • Sacrifice its physical form to create a 15 foot radius force field that can block the damage of however many hit points it had before it left its physical form. This force field does not resist any damage types and is not vulnerable to any. Only you and your allies can travel in and out of the field.
  • Sacrifice its physical form in an all-out attack, dealing radiant damage equal to however many hit points it had left plus its intelligence modifier.

 

Should you fall unconscious the sprite’s primary objective is to protect/shield you and your teammates based on who has the least hit points. If the threat vanishes its objective is to heal you or your allies and lie dormant until you awake or another hostile entity appears. If 

 

Due to its small size and agility it gains an advantage on all of its dexterity checks.

 

This sprite is immune to fire damage and resists cold damage from level 4 or below spells.

 

This sprite also receives double damage from water attacks and 1.5 damage from all other damage types except force and physical attacks.

 

After it “dies,” the sprite’s physical form will disappear but its spirit will return elsewhere (whether back to you, the feywild, nature, reborn into a new entity, or elsewhere).

 

Hit Points: 63

Armor Class: 12

Speed: 10 Feet., Fly 70 Feet

 

STR: 7

DEX: 19

CON: 16

INT: 14

WIS: 11

CHA: 8

* - (Ember)

Available For: Druid (Legacy)

ReaverArchemis