Level
5th
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Unconscious

This spell sends creatures into a magical slumber. Roll 12d12; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends. The spell may end early with a WIS saving throw if the target takes damage or another creature uses its reaction to shake it awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, roll an additional 2d12 for each slot level above 1st. Additionally, the duration increases to 1 hour at 6th level, 1 day at 7th level, 1 month at 8th level and indefinite at 9th level. 

* - (a gold inlaid hourglass worth at least 100gp)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Peace Domain Paladin (Legacy) - Oath of Redemption Warlock (Legacy) - The Archfey (Legacy)

GigglesMcGeek

Comments

Posts Quoted:
Reply
Clear All Quotes