You touch a willing creature a bestow upon it a magical enhancement that increases one of their sense to supernatural levels. The target gains advantage on any perception check that relies on the chosen sense. If the chosen sense is originally damaged, it will be restored for the duration of the spell provided the target is physically capable of having that sense. For instance, the spell will restore sight to a blind creature provided they have eyes, or hearing to a deaf creature provided they have ears. Additionally, the target gains other benefits depending on the chosen sense.
Sight: The target can see in extreme detail regardless of distance and their vision is not obstructed by nonmagical phenomena like rain, fog, or snow.
Smell: The target can unerringly track a scent to its source provided it is located within one mile.
Hearing: Creatures do not gain advantage on attack rolls against the target as a result of being unseen.
Taste: The target can unerringly detect the presence of poisons and other toxins by consuming a minuscule sample of a substance.
Touch: The target gain tremorsense within a 30ft radius.
At Higher Levels: When you cast till spell using a spell slow of 3rd level or higher, you can target 1 additional creature or choose 1 additional sense for each slot level above 2nd.
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