Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
None
Damage/Effect

You create a trap which can be manipulated within a 60 foot range. Once a large or smaller creature steps into the trap you manipulate the 'healing or oxidization' process of the blood to cause it to coagulate and become solid. Once solid, you can no longer manipulate it as you would normal free standing blood. The creature can make a dexterity check to avoid being trapped and on a fail can make a strength check to escape the trap. Trap does not stop the creature from making attacks from their position, it only acts as a grapple.

* - (Blood)

Available For:

ClaySailor

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