You cause green-tinted energy to encircle your hand before it streaks out toward a creature within range.
Make a ranged spell attack - on a hit, the target becomes unable to move or be moved using teleportation or by extradimensional or interplanar means until the spell ends. This also prevents the target from passing or being pulled through an interdimensional portal, such as the one created by a Teleportation Circle spell.
At the end of each of the target's turns, it can make a Charisma saving throw against the spell. On a success, the spell ends. If the target of the spell is a summoned creature, the summoned creature is not prevented from disappearing at the appropriate time, such as when the spell that summoned it ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target an additional creature for each level of spell slot above 4th.
* - (A segment of iron chain)
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