Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)
You surround yourself with a magical ward capable of fending off attacks. This ward begins with a maximum of 11 temporary hit points. At the start of each of your turns whilst you maintain concentration on it, it regains 2d4 temporary hit points (up to its maximum), even if it was reduced to 0.
This ward does not prevent damage from the Magic Missile spell, or spells of sufficient similarity.
When cast at higher levels: When you cast this spell with a spell slot of 3rd level or higher, the maximum temporary hit points of the ward increases by 5.
Comments