For the duration, you can read the fate of certain creatures should they become a petitioner. When you cast the spell and as your action on each turn until the spell ends, you create a mystical tether between you and any one creature that you can see within 30 feet of you. A tethered creature emits an aura perceivable only to you that hints at it's fate. If the creature you choose would not become a petitioner on death or is unaligned, the creature is unaffected.
You initially learn the basic tendencies of the creature--whether it is altruistic or selfish, regimented or unpredictable. As an action, you can either shift your attention to another creature or attempt to learn the fate of the creature should it become a petitioner. If you attempt to learn a creature's fate it must make a Wisdom saving throw. If it fails you learn what, if any, being is currently holding sway over the creature's soul and how close the creature is to falling under the sway of another being of your choosing. If it succeeds the magical tether to that creature is broken and cannot be reestablished by you until a day has passed.
You may attempt to seek insight into the best way to change a creature's fate. When a creature fails the wisdom saving throw you may attempt an insight check contested by the creature's passive deception, 10 + its deception modifier. On a success, you learn of one action which the creature could be convinced to take which would move it away from the being it is currently destined for and towards one being of your choosing.
This spell cannot account for the casting of additional spells in the future or the actions of a creature after its casting. A creature made aware of its current fate can consciously change it but being simply affected by this spell without being told of its outcome will experience the same fate as if it were never targeted by this spell.
* - (An empty soul coin)
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