Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect

You invoke the light, to empower yourself. If not a Circle of Stars Druid, these effects below happen randomly.


Archer: your ranged spell attacks deal an additional 1d8 fire or radiant damage (chosen when you cast this spell).


Chalice: targets you heal gain an additional 1d8 healing.


Dragon: You move 15ft in a straight line, ignoring difficult terrain and without provoking attacks of opportunity. Then, you can make either a melee weapon attack or a melee spell attack as part of the casting of this spell if you are in range of a target. On hit, the target takes the weapon's damage plus an additional 1d8 force damage or 2d8 force damage if a melee spell attack was made. The target additionally makes a CHA save or be frightened for 1 minute (repeating the save at the end of target's turns).

 


 

Every two spell slots above 2nd level increases the dice by 1. (4th level = 2d8/3d8, 6th level = 3d8/4d8, and 8th level = 4d8/5d8).

Available For: Warlock (Legacy) - The Great Old One (Legacy) Druid (Legacy) - Circle of Stars (Legacy)

DaEpicPandaa

Comments

Posts Quoted:
Reply
Clear All Quotes