You invoke the light, to empower yourself. If not a Circle of Stars Druid, these effects below happen randomly.
Archer: your ranged spell attacks deal an additional 1d8 fire or radiant damage (chosen when you cast this spell).
Chalice: targets you heal gain an additional 1d8 healing.
Dragon: You move 15ft in a straight line, ignoring difficult terrain and without provoking attacks of opportunity. Then, you can make either a melee weapon attack or a melee spell attack as part of the casting of this spell if you are in range of a target. On hit, the target takes the weapon's damage plus an additional 1d8 force damage or 2d8 force damage if a melee spell attack was made. The target additionally makes a CHA save or be frightened for 1 minute (repeating the save at the end of target's turns).
Every two spell slots above 2nd level increases the dice by 1. (4th level = 2d8/3d8, 6th level = 3d8/4d8, and 8th level = 4d8/5d8).
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