Level
7th
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
S, M *
Duration
24 Hours
School
Conjuration
Attack/Save
None
Damage/Effect

You choose an object to use as an anchor and draw an arcane symbol representing the target of the spell. You then connect the target to the object via arcane tethers for the next 24 hours.

The caster can choose to use an action to reel a linked creature you can see back to the location of the casting, teleporting it to an available space closest to the anchor.

If during the casting of the spell you chose to only connect a single creature, they gain the ability to take an action to give into the pull of the anchor and be reeled back.

 if the anchor is destroyed while the spell is in effect, or if it is dispelled, the tethers break and the spell ends.

If this spell is cast as a ritual, the teleportation effect can only occur within the same plane of existence, and the ink used as material for the casting is consumed once the spell ends.

The maximum amount of creatures targeted by this spell is 5.

* - (An object heavier than the total amount of weight of the creatures targeted by the spell. 50 gp worth of expensive ink per creature you wish to target.)

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2021 5:15:33 PM
4
0
--
Coming Soon

Available For: Wizard (Legacy)

Valus_

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