Level
Cantrip
Casting Time
1 Action
Range/Area
40 ft.
Components
None *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Acid (...)
You hurl an alchemical mixture at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of mixture, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose. After choosing a damage type apply the following effect.
- Acid damage :-1 AC until the end of their turn.
- Cold damage : creature(s) must make a 14 CON Save, on a failure the creature(s) speed is reduced to 0 until next turn.
- Fire damage : creature(s) must make a 10 DEX Save, on failure creature(s) take additional 1d4 fire damage until extinguished.
- Lightning damage : creature(s) can not use a Reaction until the end of their turn.
- Poison damage : creature(s) must make a 12 DEX Save, on failure creature(s) next attack is at disadvantage.
- Thunder damage : creature(s) must make a 12 WIS Save, on a failure creature(s) is Stunned until end of their turn.
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