You summon a large chariot and two horses made of radiant flames in an unoccupied space within range. You and up to seven medium or smaller creatures of your choice can fit into the chariot. If any creatures other than yourself and your chosen passengers attempt to enter the chariot, they must make a Charisma saving throw, taking 4d12 radiant damage on a failed save or half as much on a successful one.
Each of the two horses that pull the chariot has a 20 AC, 20 hit points, a flying speed of 60 feet, and are immune to fire and radiant damage. As long as you remain in the chariot they respond to your commands, and can only take the Dash, Dodge, or Disengage actions in combat. The chariot cannot be the target of any spells or attacks. The spell ends early if the chariot or the horses are affected by [Tooltip Not Found], dispel magic, or a similar spell.
The horses will not obey any commands given to them if you leave the chariot, and they will remain where you leave them until you re-enter it. If you travel more than 120 feet away from the chariot, the spell ends. You can use a bonus action on your turn to end the spell early.
* - (a fire source the size of a torch; a handful of yew wood; a ruby worth 500gp which the spell consumes)