Level
4th
Casting Time
1 Action
Range/Area
Self
(40 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Piercing
You harness the power of the swamp and use the magic of nature and you create a Spatial Domain that takes the form of a large swamp with trees, mud, and water basically creating a magical swamp that you physically control.
You can take the following actions when anyone is in the swamp domain.
- When you take damage from anyone in the swamp, you can use your reaction to make yourself resistant to that type of damage for the duration of the round until your turn and you turn into a mud and you can appear anywhere in the area the swamp touches.
- You can use your bonus action to conjure up giant alligator jaws made of vines, mud, and tree bark, below a target and then they must make a Strength Saving Throw or they will take 3d6 Force Damage and be restrained for 1 round as they are dragged into the mud of the swamp a bit, but if they Succeed the Save then they only take half damage, and they are not restrained.
- You can cause the magical swamp to hide you away from all eyes and ears as you merge with the mud and grass of the swamp, as a bonus action you can use the Hide Action with Advantage as you merge with the swamp, while merged with the swamp anyone who wants to find you can make a perception check to find you, but while you are merged with the swamp your movement speed is doubled.
- The entire area of the swamp is difficult terrain, but whoever the caster chooses will not be affected by it.
At Higher Levels. This spell increases its damage by 1d6 for every level above 4th Level.
Previous Versions
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12/14/2021 8:47:48 PM
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1
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12/16/2021 4:48:12 PM
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10
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0
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12/16/2021 4:50:38 PM
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6
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1
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Coming Soon
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