Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
As an action you can summon electrical arcs to damage your foes. You can choose between two different forms for your Arc to take.
Form 1: You shoot arcs of electrical energy out in a 10 foot cone originating from you. All targets within the cone must make a CON save or take 1d6 lightning damage, half damage on a successful save.
Form 2: You shoot a concentrated arc of electricity at a single target within 60 feet of you. You must make a ranged spell attack and on a hit deal 1d10 lightning damage.
This spells damage increases by one damage die when you reach 5th, 11th, and 17th level (Cone does 4d6 at level 17 and the beam does 4d10)
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