Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
2 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

14 wisdom spell cast throw:

Summon a random warrior from time: d20 

                            1. Ancient Sprite: AC 15; HP 2; sp 10ft; fly 40ft; Str -4; Dex +4; Con 0; Int +2; Wis +1; Cha 0; longsword; short bow; 

                            2. Animated armor: AC 18; HP 33; Str +2; Dex 0; Con +1; Int -5; Wis -4; Cha -5; multi attack; slam;

                            3. Crawling claw: AC 12; HP 2; Str +1; Dex +2; Con 0; Int -3; Wis 0; Cha -3; claw; (evil)

                            4. Fallen Gladiator: AC 16; HP 50; sp 30ft;  Str +4; Dex +2; Con +3; Int 0; Wis +1; Cha +2; spear; shield bash;

                            5. Time mage: AC 12;  HP 40; sp 30; Str -1; Dex +2; Con 0; Int +3; Cha 0; Dagger; Spells: light; detect magic; suggestion; Fire ball; Slow; 

                            6. Honored priest: AC 13; HP 30; sp 30ft; Str 0; Dex 0; Con +!; Int +1; Wis +3; Cha +1; spells: light ; heal wounds; spirit guardians;

                            7. Noble: AC 17; HP 30; sp 30ft; Str 0; Dex +1; Con 0; Int +1; Wis +2; Cha +3; Rappier; parry; 

                            8. Flying sword: AC 17; HP 17; flying 50ft; Str +1; Dex +2; Con 0; Int -5; Wis -3; Cha -5; (random sword)

                            9. WereRat: AC 12; HP 33; sp 30ft; Str 0; Dex +4; Con +2; Int 0; Wis 0; Cha -1; multiattack; short sword; bite; (evil)

                          10. Griffon: AC 14; HP 59; sp 30ft fly 80ft; Str +4; Dex +2; Con +3; Int -4; Wis +1; Cha -1; Keen sight; multi attack Beak/claws;

                            At LVL 3 1-10 is the only one's available roll works (1.) 1-2 (2.) 3-4 etc. At LVL 4 11- 15 are available 16-20 on die are treated as 11-15 warrior slots. at LVL 5 15-20 are available.

                          11. half-red dragon veteran: AC 19; HP 70; sp 30ft; Str +3; Dex +1; Con +2; Int 0; Wis 0; Cha 0; Multi longsword attack; breath weapon (color and type depends on enviroment.

                          12. Blessed Berserker: AC 14; HP 67; sp 30ft; Str +4; Dex +2; Con +3; Int 0; Wis +1; Cha +2; Multi-spear attack; Brute; Parry;

                          13. Winter Wolf: AC 13; HP 75;sp 50ft; Str +4; Dex +1; Con +2; Int -2; Wis +1; Cha -1; pack tactics; cold breath; bite/claws;

                          14. Couatl: AC 19; HP 97; sp 30ft fly 90ft; Str +3; Dex +5; Con +3; Int +4; Wis +5; Cha +4; Bite; constrict;

                         15. Death knight: AC 20; HP 180; sp 30ft; Str +5; Dex 0; Con +5; Int +1; Wis +3; Cha +4; Magic resistance; martial undead; spell casting(DM) multiattack; longsword Hellfire orb; (d20 25% chance summons Chaotic evil)

                          16. Eldar Centaur: AC 17; HP 80; Str +4; Dex +3; Con +2; Int -1; Wis +1; Cha 0; charge; multi attack pike; hooves; longbow;  

                          17. Azer: AC 17; HP 40; sp 30ft; Str +3; Dex +1; Con +4; Int +1; Wis +1; Cha 0; heated body; heated weapon; illumination; warhammer; (evil)

                          18. Gnome Guardian: AC 15; HP 16; sp 20ft; Str +2; Dex +2; Con +2; Int +1; Wis 0; Cha -1; war pick ; dart;

                          19.Family Veteran: AC 19; HP 88; sp 30ft; multi long sword attack; short sword; crossbow; 

                          20. Clockwork Knight: AC 22; HP 140; sp 35ft; Str +5; Dex +5; Con +5; Int +0; Wis -1; Cha 0; Shortsword; shield;

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DEADSHOT676

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