You sheild yourself with a field of force. For the duration, if you are attacked by a nonmagical attack, you can reduce the damage dealt by 2d6. If the damage is reduced to 0, and the attack is melee, the creature weilding the weapon must make a Strength saving throw or have the weapon thrown 10 feet around you. If the attack is ranged, the ammunition hovers around you at a 5 foot radius.
Also any creature of your choice who ends their turn within 5 feet of you and is holding an object must make a Strength saving throw or be disarmed. The object that they were holding lands within 10 feet of you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the damage reduced increases by 1d6 for each slot level above 1st. When you cast this spell using a spell slot of 4th level or higher, you target magical weapon attacks as well.
The biggest thing with it is that it is a non-concentration effect that reduces damage and disarms enemeies. For a level 1 slot. At character level 1, reducing every incoming attack by 7 (most common roll on 2d6) is huge, it is highly likely you'd get through combat with no damage taken. Looking at goblins, they deal 1d6+2, so they average 5 damage. Also, this spell can block any number of attacks. So, on average, a combat against five or six goblins might become soloable, at level one.
And since it is non-concentration, I could see it being worth a 4th level slot, which makes a ward of 5d6 damage against every non-spell attack, for one minute. 5d6 can average to about 17, which is right on the average for Stone giant's club attacks. For something like a Marilith or a hydra, who rely on multiple weaker attacks for around 10 to 12 damage, again, it can become a solo encounter.
At the very least I would make this a concentration spell, and probably remove the disarm effect. It is cool, but the damage reduction is so powerful already that also having monster spend time reequiping itself might be a little much.
Hi Chaosmancer,
Thank you for the feedback. If I made it a casting time of a reaction to being hit and a duration of only one round, would you consider it a 1st level spell?
And as the spell stands (with the inclusion of concentration), what level would you put it at? Perhaps 3rd level?
If you changed nothing except making it concentration... yeah, I could see it as a 2nd or 3rd level spell. That makes the 5d6 spot land on a 5th or 6th level slot, which feels better to me. I'd probably err on the side of making it 3rd, just in case. There is very little damage mitigation in 5e.
I'd say if you made it a reaction and only last a round like shield... I might think it is more powerful than shield, but the sheer brokeness of it levels off so it could be closer to a 1st level, or a 2nd level.
The disarming is pretty dope sure, but when you are disarming people when it's not even your turn is in my humble opinion a little too good for a first level spell. But finally a spell that disarms! Remove the passive disarming effect and then I think it's worth a spot in the offical books! I love the idea of the spell and how it functions. I love that it's not concentration. Many spells always need that concentration and it kinda ruins the spell combos that some like to do. (Not that concentration is a bad mechanic mind you.)
A really good spell. And I hope you won't mind me using it in my own game! ^^