Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
From thought, you create matter, equipping
yourself with a simple implement you need. You
summon one piece of adventuring gear worth
2 gp or less which you can hold in one hand,
and which must weigh less than 10 pounds.
If the item is more than 10 feet away from
you at the end of your turn, the spell ends. This
object can simulate the effects of a tool that
requires proficiency, but it can only be used to
make one ability check for a task that takes 1
round or less, after which time the spell ends.
Anyone who holds the item or examines it
closely can tell it is not real.
When the spell ends, the item disappears.