Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You reach out and quickly shift a target’s blood in their veins, causing lacerations to appear. The target must succeed on a Constitution Saving Throw or take 1d6 necrotic damage and suffer half as much damage on their next turn.
This spell’s damage increases when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Comments