Level
3rd
Casting Time
Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

When cast a dark mist of energy shoots forward in a 60ft long 5ft wide line. Any creature hit by this must make a wisdom saving throw (DC 15) or lose 1D8 hit points at the start of the next 3 turns and has disadvantage imposed on attack rolls until the casters next turn. The saving throw can be rolled again at the end of each turn to end the effect. If the creature saves successfully they are immune to the effect of this spell for the rest of combat.

In addition to the effect deal 2D8 necrotic damage on a failed save deal full damage. on a success the creature takes half damage. 

Available For: Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

TheSporeWitch