Description
The caster creates a small hand of shimmering, translucent force somewhere in a 120 foot range. The hand moves at their command, mimicking the movements of their own hand.
The hand is an object that has AC 16 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 16 (+3) and a Dexterity of 16 (+3). The hand doesn't fill its space. When the spell is cast and as a bonus action on subsequent turns, the caster can move the hand up to 60 feet and then cause one it to take one action.
The caster may cast 1 additional hand on following turns up to a number of hands equal to their proficiency bonus. All hands share a turn, duration, and all act and move with the same bonus action. Hands may wield weapons and are considered proficient in them. Two-Handers require at least 2 hands to wield and shields provide the AC bonus to the caster so long as the hands are within 5ft of the caster.
Actions
- Clenched Fist: The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 1d4 force damage.
- Forceful Hand: The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Small or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.
- Grasping Hand: The hand attempts to grapple a Medium or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Small or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to the clenched fist damage die + your spellcasting ability modifier. Requires at least 2 hands to grapple a medium creature, a 3rd grants advantage, 4th confers a double your spellcasting modifier as a bonus to the grapple and makes the target restrained if the grapple succeeds.
This spell's damage increases by 1D4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)
This spell's Strength and Dexterity increase by 2 when you reach 5th level 18/18, 11th level 20/20, and 17th level 22/22
This spell's Armor Class increases by 1 when you reach 5th level (17), 11th level (18), and 17th level (19)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/20/2021 7:55:57 PM
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Coming Soon
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