IN BATTLE
Once you're initiated into a battle, before anything else happens / before anyone attacks you automatically use this skill. Using this skill will disable the caster to use any offensive abilities. This skill cannot miss.
Once used you're able to select either 2 enemies (cannot select a boss enemy) or 1 ally (in line of sight) in which you'll be able to conjure a reflection minion of them that you control which can be placed up to 15m away from the caster.
If all reflections die you cannot use this skill again for 3 turns with all offensive abilities still being locked out and a 25% decrease in movement unless the castor decides to self destruct the reflection which in case is only 1 turn cooldown and no speed decrease.
(If have only have the Mirror of Abyssal Reflection)
- Get rid of the start battle ability
- Casting this will only allow you to choose 1 enemy to reflect
- Caster will not have their offensive abilities disabled in any sort of way
- reflected minions have their health decreased by 50%
OUT OF BATTLE
Can summon / reflect up to 3 entities in line of sight which disappear whenever a battle starts. Reflections cannot go out of line of sight from the caster and if they do, they disappear.
REFLECTION MINION DETAILS
Reflections does every action on the caster's turn (think about it like 3 turns in one).
For every reflection on the field, +15% resistance to all damage to the caster.
Any offensive spells / abilities that the caster casts will be done by a reflection, they can also use abilities / cast spells based on what the original target knows.
Caster can choose to self destruct any reflection which does 4d6 bludgeoning damage in a 5m radius of the reflection.
Every reflected minion is a perfect copy of their host except:
- 25% decrease in max health
- Items that aren't weapons don't get copied over
- Social stats (caster's stats are applied here)
- Does not have their own line of sight
* - (The Mirror of Abyssal Reflection)