Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon fey spirits that take the form one warrior of CR 2 and appear in unoccupied spaces that you can see within range. Your warrior is armed and in possession of a javelin and longsword. The warrior has the following stats:

  • AC 15
  • 30 Hit Points
  • Walking speed of 30 ft
  • STR 14 (+2)
  • DEX 11 (+0)
  • CON 12 (+1)
  • INT 10 (+0)
  • WIS 11 (+0)
  • CHA 11 (+0)
  • Perception +2
  • Passive Perception 12
  • Languages: Common, Sylvan
  • Actions
    • Melee Attack
    • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
    • Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The warrior is considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

The summoned fey that make up the warrior are friendly to you and your companions. Roll initiative for the summoned warrior, which has its own turn. The warrior obeys any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

 

Spell Tags: Summoning

Available For: Wizard (Legacy)

PeriodicTableDancers

Comments

Posts Quoted:
Reply
Clear All Quotes