Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

A telekinetic wave that can throw back, knock down or stun an opponent. This attack can also be used to destroy obstacles such as crumbling walls or stacks of barrels.

As an action, choose a creature within 30 feet of you. That target must make a CON save. On a failed save, the target takes 1d6 force damage and is knocked back 5 feet. If their failed saving throw is a 10 or less, it's also knocked prone; if their failed save is a critical failure, the target is also stunned until the end of their next turn.

On a successful save, the target takes half damage, but suffers no other negative effects.

If targeting an object with this spell, it has disadvantage on its CON save.

At higher levels: this cantrip's damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level, and the distance the target can be knocked back is increased by 5 feet to 10 feet at 5th, 15 feet at 11th, and 20 feet at 17th level.

Available For: Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Gregor_von_Stahl

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