You receive a glimpse knowledge beyond mortal ken. For the duration of the spell, you have advantage and proficiency on all intelligence rolls (or expertise if you already had proficiency), including skill checks, saving throws and spell attacks. However, you have disadvantage on all wisdom saving throws. Furthermore, at the start of each turn in combat, you must roll a d10 to determine your behavior for that turn.
1: You cannot move or take Actions this turn.
2-4: Use all your Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face.
5-7: Use your action to make an Attack against a randomly determined creature within reach, or move towards the nearest creature and attack it.
8-10: You can act and move normally this turn.
* - (a sprinkling of water into the caster's open eyes)
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