You throw a seed onto a point you can see within 60 feet of you, and from it sprouts a Sandbox tree, covered in spikes and bearing fruit. As an action, you can make the spines on the tree shoot from the tree, anyone within 25 feet of the tree to make a dexterity save, taking 2d4 piercing damage and poisoning on a failed save, and half as much and no poison on a success. if the target is poisoned, they take 1d6 poison damage every turn and make a constitution save to stop the poison. You can also take a fruit from the tree that'll last for 8 hours. you can throw the fruit up to 20, which will explode for the same damage as the trees spikes in a 10 foot radius. upon the explosion, the fruit is gone.
If you cast this spell at a higher level, the spikes and poison damage increase by 1d4 and 1d6 per each level past 2nd.
* - (a seed for a tree)
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