Level
4th
Casting Time
1 Action
Range/Area
15 ft. (15 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You taint the very air around you with negative energy, causing creatures around you to rot from healing magic.

All creatures within 15 ft. of you must make a Constitution saving throw when they are healed by magical means, including consuming potions. On a failure, instead of healing, the targets take 4d12 necrotic damage. On a success, the target regains hit points, but only half as much as they would normally.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, a creature takes an additional 1d12 necrotic damage on a failed saving throw per level of spell slot above 4th.

* - (A Vial of Tainted Blood)

Spell Tags: Damage Combat

Available For: Druid (Legacy) Wizard (Legacy)

Solar_Bun_Bun

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