Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

You create a wall of interlocking bones that are fused together by your necromantic power. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 30 feet long, 10 feet high, and 5 feet thick or a circle that has a 10-foot diameter and is up to 10 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 4d6 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 4d6 piercing damage and fails to move through the wall on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, both types of damage increase by 2d6, and all dimensions of the wall increase by 5 feet, for each slot level above 3rd. If you cast this spell using a 9th level spell slot, the duration of the spell becomes instantaneous, and the wall remains in place unless destroyed.

* - (A bouquet stolen from a gravesite)

Spell Tags: Damage Control

Available For: Druid (Legacy) Warlock (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain Wizard (Legacy) - School of Necromancy (Legacy)

420FunnyMonkey

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