Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
2 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
You create a wave of magical energy directed at a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d4 force damage and the target must make a Wisdom saving throw, and does so with advantage.
On a failed save, the target is charmed by you for 2 rounds or until you or your companions do anything harmful to it. When the spell ends, the creature knows it was charmed by you.
This spell’s force damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), 17th level (4d4).
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