You summon a balsam blessed child (the good, pure spirit of someone not yet born), which appears in an unoccupied space that you can see within range. The blessed child disappears when it drops to 0 hit points or when the spell ends. The blessed child is friendly to you and your companions. Roll initiative for the blessed child, which has its own turns. They cannot speak, but they understand Celestial and obeys any verbal commands that you issue to them (no action required by you), as long as the commands don’t violate their alignment. If you don’t issue any commands, they defend themselves from hostile creatures but otherwise take no actions. The GM has the blessed child’s statistics.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you have additional options. You can conjure a dayod blessed child (challenge rating 3) with a 4th-level slot, a fealom (challenge rating 5) with a 5th-level slot, or a hallas (challenge rating 7) with a 7th-level slot. You can conjure two balsam by using a 4th-level slot, three using a 6th-level slot, or four with an 8th-level slot. You can conjure two dayod by using a 6th-level slot or three using an 8th-level slot. You can conjure two fealom by using a 7th-level slot or three using a 9th-level slot. You can conjure two hallas by using a 9th-level slot.
Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Comments