Objects come to life at your command. Can only create tiny golems at level four can additionally create medium golems at level six, large at level 8, all sizes at level 9 and above. Can create up to six golems with any clay (must write a name of power, such as that of a god or deity, upon its forehead as well as insert a slip of paper containing the creator’s name into its mouth). Medium targets count as two objects, Large targets count as three objects, Huge targets count as six objects. You can't animate any object larger than Huge. Each target golem animates and becomes a creature under your control until the spell ends or until it is reduced to 0 hit points. The golems will cease to exist, returning to inanimate clay, if you are to die, even if you make your death saving throws. DM decided weight of golems.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. If the order takes it out of range of 500 feet, it will complete the order then “self destruct” (all magic removed, rendering it inanimate).
Animated Object Statistics
| Size | HP | AC | Str | Dex | Attack |
|---|---|---|---|---|---|
| Tiny | 20 | 18 | 4 | 18 | +8 to hit, 1d4 + 4 damage |
| Small | 25 | 16 | 6 | 14 | +6 to hit, 1d8 + 2 damage |
| Medium | 40 | 13 | 10 | 12 | +5 to hit, 2d6 + 1 damage |
| Large | 50 | 10 | 14 | 10 | +6 to hit, 2d10 + 2 damage |
| Huge | 80 | 10 | 18 | 6 | +8 to hit, 2d12 + 4 damage |
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover with wings created from its own clay. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form (specified upon its creation).
Un-fired Golem: A type of golem that can reduce itself to a semi-liquid state to enter through small spaces that are up to 1/8 of its size. The DM will decide what constitutes as that. Armor class 12 regardless size. The golem, when in this state, cannot be harmed but also cannot be given orders. This type of golem cannot enter water. This type of golem has the ability Create Weapon (creator level 6) in which it may create a weapon of its creator’s choosing from the following (short sword blade, mace, large fist) out of and connected to its arm when defending itself or attacking when ordered to by creator, who must specifically order to Create Weapon. This weapon acts as its real version. Any damage done to the weapon is dealt to the golem’s hit points.If it is dealt fire damage by itself (dragon fire breath, heat burn, any such attack without a material component like a blade or fist) it will become a Baked Golem.
Baked Golem: Cannot be reduced to liquid. Can enter water. Cannot used ability Create Weapon (but can be created with such a weapon, however that limb with that weapon can only act as that weapon and nothing else, cannot crab or the like). Resistant to fire damage. Armor class 16 regardless size.
* - (Clay, firing tool such as an oven (optional))Previous Versions
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