Level
7th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Exhaustion
As an action, you make a melee spell attack against a creature you can reach. On a hit, the target takes 10d10 necrotic damage and must make a Constitution saving throw. On a failed save, the creature gains 1 level of exhaustion as their muscles begin to break down and they become weakened by the spell. This exhaustion can only be reduced by taking a long rest or a spell powerful enough to reduce exhaustion, such as a greater restoration or wish spell.
At higher levels: When you cast this spell using a spell slot of 8th level or higher, the level of exhaustion suffered increases by 1.
* - (An ounce of spinal fluid and a pint of blood, which the spell consumes)
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