You mentally contact a demon of note for guidance and tutelage. Contacting this potent demon can strain or even break your mind. When you cast this spell, make a DC 15 Charisma saving throw. On a failure, you take 4d6 psychic damage and suffer one level of exhaustion until you finish a long rest.
On a successful save, you can ask the entity up to two questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer. The demon must answer one of the questions truthfully, but it doesn't let on which one. It may, if it chooses to, answer both questions truthfully. The player may not ask the same question again, even if they word it differently.
(A Tiz Spell).
* - (the heart of a demon)
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