Level
4th
Casting Time
1 Action
Range/Area
85 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Two humanoids of your choice that you can see within range must succeed on a Wisdom saving throw to avoid becoming charmed by you for the duration. You will mentally give them orders on what to do with their turn but cannot attack themselves. The targets get a Wisdom saving throw on every turn of theirs.
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