You place a magical sensor inside the skull that serves as this spell’s material component. For the duration, you can use your action to inhabit the skull, seeing through its eye-holes and hearing from where its ears once were. You must be within 1 mile of the skull in order to inhabit it in this way. Additionally, while inhabiting the skull, if the skull has an intact jaw, you can speak through the skull using your own voice.
A creature with truesight or the ability to see through illusions sees a gentle glow around this skull.
At Higher Levels. When you cast this spell using certain spell slots, you can inhabit the skull enchanted by the spell from further distances; from 100 miles with a 5th-level slot; from any distance on the same plane with a 7th-level slot; and from any distance on any plane with a 9th-level slot.
* - (the intact skull of a medium or smaller creature)
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