Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You force one humanoid you see to make a Dexterity saving throw. On a failed save, magical ropes wrap tightly around them and their speed is reduced to 5 feet. If they try to make during this time they must make the save again, taking 4d6 force damage on a failed save or half as much on a successful one. In addition, a creature that fails the save is unwrapped, but is paralyzed until the spell ends. They may repeat the save at the end of each of their turns, ending the effect on a success.
* - (A piece of rope or string)






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