Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
V, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect

Your teleportation contraption works around having one or more base-stations. If have one equipped on you, you are able to toss it in a 15ft radius and it builds itself hastily. You can risk throwing it farther, with it risking breaking. 20ft 50/50 chance of failure, 25 ft 80/20 chance failure, 30ft 100/0 failure unless nat 20 at disadvantage. Roll a d10. If 6-10, success on 20ft. If 9 or 10, success on 25ft. Roll d20 at disadvantage. If natural 20 from both d20, you then throw your teleporter up to 30ft unbroken.

The door is 7 feet tall and 4 feet wide, which you can duck if you are above the doorframe's height.
The base-station is destroyable, collapsible, and can be picked up unless opened. 

You can set however many people can go through the teleporter, if it wasn't set, it has until it is dispelled by either closing the door, or is closed by dispel magic. Once the last use is consumed (if possible), it will then close itself and reappear on your person, wherever you had previously had stored it. (i.e. Belt buckle, backpack, bag of holding, etc...) If it cannot reappear on your person, whether through dispelled magic or a beholder's gaze, anti-magic field; It folds itself inwards and closes the door, dropping itself right at the targeted exiting side of the portal.

Anyone who has the teleporter on them can throw it and use it, however only the Artificer can command which base-station to travel to.

If you can mimic the Artificer's voice, you can command the base-station as well. 
Roll a performance check, with a DC of 13; With Advantage if the mimic is a Kenku (as you know, they are excellent at mimicry)

NOTE: There has to be one continuous set of dispel magic (i.e. Beholder's gaze) in order for it's portal to be shut down AND not be able to return to the Artificer's storage location (i.e. Belt buckle, backpack, bag of holding, etc...). There can be two casts of dispel magic that then shut down the portal AND keep it from not being able to return to the Artificer's storage location (i.e. Belt buckle, backpack, bag of holding, etc...). Dispel Magic does NOT work if the teleporter is in it's closed state. Dispel Magic DOES work if the teleporter is in it's opened state.

If casted from a 3rd level spell slot, it gains 1 immunity charge to dispel magic.
If casted from a 5th level spell slot, it gains 2 immunity charges to dispel magic.

* - (Teleporter Base-station (Is consumed if destroyed))
Drag0nB0neL0rd

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