Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You clasp a creature’s head between your hands imbuing psychic pressure. Make a melee spell attack. On a hit, the creature takes 1d8 psychic damage. If the creature’s Intelligence score is 11 or lower, then it can only move in one direction of its choice, until the end of it’s next turn.
At Higher Levels. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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