With a sweeping gesture and command, you begin to glow and strike up a pose as a blinding flurry of ephemeral golden fists rain down on your enemies, bringing ruin and striking with unavoidable and debilitating force. The spell launches 12 hands, which can target one or more targets in range. The targets must make a Dexterity saving throw: on a failure they 1d6 Radiant damage and an additional effect, and on a success they only take half damage. You can choose to roll one additional effect for all fists or for each one individually, but must do so before any saving throws are made. The additional effects are:
- +Spellcasting ability modifier extra Radiant damage.
- Damage die is increased to 1d10.
- The target is Pushed 5 feet(for each additional effect of this number it fails to save against) away from you.
- The target is knocked prone.
- The target is Incapacitated for one round.
- The target is Blinded for one round.
- The fist's damage ignores any resistance to Radiant damage.
- The target loses concentration on spells and can't recharge powers for a round.
- The target can't take any Reactions for one round.
- The target sheds dim golden light for 5 feet around it, and can't benefit from partial cover or concealment for one round.
- The fist deals 1d12+Spellcasting ability modifier Radiant damage.
- Roll twice and choose two effects, except this one.
When you cast this spell using a spell slot of 6th level or higher, the spell launches an additional fist for each slot level above 5th.
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