Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Necrotic

Select a target within 30 feet of you that you can see that has fewer than its full hit points remaining. That creature must make a charisma saving throw against your spell save DC. On a failure you take 1d4 Necrotic damage ignoring resistances and immunities, and the two of you become tethered by a magical cord. The creature cannot move more than 30 feet away from you, and cannot move behind cover.

If you or the target attempts to move more than 30 feet away or behind cover, you both must make a charisma save against your spell save DC. On a success the tether is broken. On a failure, whoever attempted to move takes 1d4 necrotic damage and is pulled 5 feet towards the other creature.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.

* - (A frayed string)

Spell Tags: Damage Control

Available For: Cleric (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Artificer (Legacy) - Alchemist (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Benyonce

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