Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect

You create a globe of water 10 feet in diameter. As part of its movement the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control of the globe while within 60 feet of it.

A creature that touches a globe but isn’t its controller must succeed on a DC 15 Strength saving throw or be drawn into the globe and unable to pass back through its boundary. As an action, a trapped creature can free itself with a successful DC 15 Strength check. Also as an action, a globe’s controller can release a trapped creature. A creature inside a globe has half cover against effects that originate outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe.

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

JoceTheeBoss

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