You create a globe of water 10 feet in diameter. As part of its movement the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control of the globe while within 60 feet of it.
A creature that touches a globe but isn’t its controller must succeed on a DC 15 Strength saving throw or be drawn into the globe and unable to pass back through its boundary. As an action, a trapped creature can free itself with a successful DC 15 Strength check. Also as an action, a globe’s controller can release a trapped creature. A creature inside a globe has half cover against effects that originate outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe.
Comments