You leap into the air, creating a blast of air within 15 feet of you. Each creature in the area must make a Strength saving throw. On a failed save, a creature takes 2d8 bludgeoning damage and is pushed up to 15 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 15 feet away from you by the spell’s effect.
You gain a flying speed of 60 feet until the end of the turn, as the wind propels you upward. You fall if you end your turn in the air and nothing else is holding you aloft.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
Previous Versions
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12/28/2021 2:10:07 AM
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5
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1
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A
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Coming Soon
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