Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

Music of a style you choose fills the air around you with magic in a 30-foot radius. The music spreads around corners and can be heard from up to 100 feet away. The music moves with you, centered on you for the duration.

Until the spell ends, you make Charisma (Performance) checks with advantage. If you make a performance during the duration of the spell, three creatures of the GMs choice within 30 feet of you that can see you and hear the music must make a Charisma saving throw. If you or your companions are attacking it, the creature automatically succeeds on the saving throw. On a failure, the creature becomes friendly to you for as long as it can hear the music and for 1 hour thereafter. You make Charisma (Deception) checks against creatures made friendly by this spell with advantage.

If you cast this spell at a higher level, for each level above first you and the DM may each select an additional creature to be affected by the spell.

Available For: Bard (Legacy) Cleric (Legacy) - Peace Domain Warlock (Legacy) - The Archfey (Legacy)

WrenOtheLongGrass

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